Can we has a 5v5v5 map? Pweeeese


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#1 Sayan

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Posted 25 February 2012 - 06:37 PM

Now i've played in the so called MOBA genre way before it became known as the MOBA genre, you might call it ARTS.

My gaming history includes Dota extensively starting in 2004 on ROC and then in 2006 i started playing an indie Dota type game called Darkness and Light, it was korean, needless to say that it ended badly not cause the game was bad but because of poor management, the CEO of the company embazzled 100000 of w/e currency they use in korea and filed bakruptzy and the came the abomination called Demigod. For a liitle while after that i had lost all hope in their ever being a stand alone version of a Dota type game.

Then came hope called League of Legends, the developers were very community oriented and between LOL and HON there was renewed faith in that Genre. Now ofcourse the genre is chok a block full of such games, we have Realm of the Titans, chinese based dota genre game, Rise of the Immortals by Petroglyph, Prime World a social networking spin off of the genre by a Russian developer named Nival and Dota 2 by Valve but all these games lack one thing, something I've wanted since back in the days of WC3.

A map that had 3 factions battling for control.
Yes, a 5v5v5 map, is that even possible? Have you guys played Footmen Frenzy in WC3 TFT, something similar and it is quite possible if carefully thought.

#2 DeadDove

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Posted 25 February 2012 - 06:43 PM

Having more than two sides actually sounds really cool, especially with the possibility of impromptu alliances.

#3 Thanatological

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Posted 25 February 2012 - 09:55 PM

Hmmm, this might be fun, but can the engine support three commanders?

#4 nergrim

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Posted 25 February 2012 - 10:34 PM

Uhhh we barely know anything about the game.
Its a little fast to start talking about what would be awesome to add and such.
Wait until we se what they have to offer before we start coming upp with more things to add.
Just becasue it sounds cool doesnt mean it will be fun.
Also it is a ***** to balance something like that.

#5 PyroMancer

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Posted 25 February 2012 - 10:41 PM

I've actually seen 3 and 4 faction maps. Back in the original days before DoTA it was Aoen of Strife. (AoS). The whole mod type was new and a lot of people experimented trying different things. The NPC mobs once one side fell would simply run through the fallen faction's base location and then take up the dead faction's mob routes.

The problem with these maps though is that one faction often gets double teamed. Players often avoided the middle route because it was more exposed then the sides. This could often lead to 2 heroes on each side getting jumped by 3-4 heroes from the other team. They weren't intentionally timing their attacks to double team it just happen naturally and quite frequently. This is the reason they feel out of favor long before DoTA hit the scene and then AoS style became, DoTA style, and now MOBA.

#6 Dracor

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Posted 26 February 2012 - 12:53 AM

XAOS was a great 4 player one. Team in each corner, had 3 lanes.  Middle lane was an amazing clusterfuck of all the sides.  Great for screwing around on.

#7 Thanatological

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Posted 26 February 2012 - 06:32 AM

@Pyromancer, you made a tear swell in my eye..Old school AoS players are soo rare too fine these days. It really makes me happy.

@nergrim, that is why I did ask if the engine would support it and used the word "might".  However I assume most of us have a vague idea of how this game will be just by reading some of the forums.  While I do agree it may be a bit rash too rush a new feature, he is asking that they try too work in a 5vs5vs5 game mode at some point.

#8 idyemyhairbrown

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Posted 26 February 2012 - 11:16 AM

There was a game like that in WC3, cannot remember what it was called though. I'm not actually a fan of that sort of gameplay however. It adds a great deal of luck involved and less actual skill. The most skillful of the three teams might lose simply because the other two both choose to gang up on them. It's basically the same gameplay of a FFA RTS map, and I've never been a fan of those. They encourage extremely safe play and taking advantage of opponents when they decide to be agressive.

#9 Sayan

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Posted 26 February 2012 - 05:46 PM

There was a map called Trinity Allstars in WC3 Frozen Throne, that was essentially a 3v3v3 setting but it had ingenius feature to make sure there were no alliances between teams.

Each team had 2 lanes branching out from base, when you destroy one lanes tower, the other lanes creeps get upgraded exponentially, this made sure the other team that was being left alone has no choice but to push that tower so as to not get outpushed by the upgraded creeps, this is the only map AFAIK that had this feature and helped in making sure that teams did not gang up on 1 particular team. It worked I assure you of that, unfortunatly the developer of the map disappeared and the map was never updated after version 3 and the bugs and glitches never got fixed and Dota Allstars took over. Too bad though cause it was a very carefully designed and executed map.

Also Enfo's Team survival, anybody played that? PvEvP now i would like a scenario like that as well.

#10 Dracor

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Posted 26 February 2012 - 08:36 PM

Ah, enfos.  Fond memories of both the original RoC version (with my crazy awesome 9000 range siege tank), to the modern semi-versus version.  Damn I wish starcraft 2's custom map scene even remotely compared.

#11 Ascanius31

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Posted 26 February 2012 - 10:49 PM

It would be great if there were three or four faction maps! --and it will be interesting to see how that would work (or if it would work) once we better understand the dynamic of the game. I thought that was one of the most challenging parts of SoaSE: having to battle multiple opponents on multiple fronts. That game got repetative if only two players were involved (most of the time). Obviously it will be less true with a 5v5 dynamic.... As it will multiply the difficulties for us players, it will exponentially multiply the difficulties for the developers....

Hey Developers! Any thoughts? Was this in the original plans, or are we throwing around visions from a nice pipe dream here?

#12 BradleyRR

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Posted 06 April 2012 - 09:40 AM

Bump!

#13 IanD967

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Posted 07 April 2012 - 11:20 AM

It would be great possibly but I really doubt it would be as fun in reality or even technically possible with the game engine.

#14 murdeoc

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Posted 09 April 2012 - 02:38 AM

havent the devs already said in  another thread that these kind of things (having more than 2 teams) will be possible in coop mode or vs ai at least?

Edited by murdeoc, 09 April 2012 - 02:38 AM.


#15 IanD967

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Posted 09 April 2012 - 08:33 AM

I believe that was for the 2 Commanders per team thing.

#16 Milkshaker

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Posted 11 April 2012 - 12:51 AM

a X vs X vs X (etc) in RTS settings increase the amount of turtling immensely. What usually happens in my experience is that players attempt to build forces while avoiding large conflicts, and only engage when the other forces are already fighting. That way the 3rd group has a clear advantage over the other 2 which are fighting, because the other 2 have weakened eachoter already.

I would love it for some kind of co-op game or pve game (Who gets the biggest score, games like Squad TD or Legion TD etc) Although Legion TD is not a co-op, the format lends itself pretty good for  more than 2 teams. you will just only be able to send waves to the team to your right. once they die, you can send units to the team that was to the right of your defeated opponent etc.

#17 FleurDeMur

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Posted 16 April 2012 - 01:12 PM

What I think should happen is a 3v6v3 map, where the 3 each are seperated from each other by the 6 and the 6 has some obstacle keeping them from attacking the 3 early game.  This would be a holdout till you can fight back type of scenario.

#18 Sayan

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Posted 16 April 2012 - 03:32 PM

View PostFleurDeMur, on 16 April 2012 - 01:12 PM, said:

What I think should happen is a 3v6v3 map, where the 3 each are seperated from each other by the 6 and the 6 has some obstacle keeping them from attacking the 3 early game.  This would be a holdout till you can fight back type of scenario.
Or we could have a 3v(AI)vs3 and the AI won't attack you when you are not ready so no back handed tactics to speak , would be a different take on a PvEvP map: I mean seriously sometimes changing up the way things work could turn out to be a hit.

Edited by Sayan, 16 April 2012 - 03:34 PM.


#19 Milkshaker

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Posted 16 April 2012 - 11:06 PM

View PostSayan, on 16 April 2012 - 03:32 PM, said:

Or we could have a 3v(AI)vs3 and the AI won't attack you when you are not ready so no back handed tactics to speak , would be a different take on a PvEvP map: I mean seriously sometimes changing up the way things work could turn out to be a hit.
This way, you could kind of have a race against the other team to see who can score the most points for example.

#20 FleurDeMur

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Posted 17 April 2012 - 03:44 AM

Or, the AI is sitting on some resource expansions and whoever cuts into that land first has an advantage, so when they face the other team, they have more resources? Would that work?




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