psychoak, on 04 March 2012 - 02:03 PM, said:
Similar games, and not so similar for that matter, have a wide variety in the complexity of their units. Even something as simple as your standard fare RTS units have varied difficulty in their usage. A simple melee grunt with no activated abilities will never be as much effort to effectively deploy as a multi-role caster with varied effects to choose from. LOL has many characters that any idiot can play without really thinking about it. Ashe for instance, very straight forward. High skill Ashe players do insane stuff like snipe fleeing enemies from across the map, but the general effectiveness of the character is immediately picked up. Ashe would be a low skill cap character. Karma on the other hand is an odd beast, with more thought into timing required to be effective. Your abilities do not have static usage, she's dependent on multiple factors for her effectiveness at any given time. A first time player that picks up Karma is likely going to die, horribly, repeatedly. Karma is a high skill cap character. Bad Karma's will be absolutely destroyed by bad Ashe's. They have a much higher learning curve, but they basically end up at the same place when both players know what they're doing. Ashe just gets you there a hell of a lot faster.
Very well stated. I was curious to that myself.
I wondered if on the game's release, you would automatically start out as a hero playing against an AI tutorial, and then move on to being a commander, then once the tutorial is finished, you chose which you wanted to be.