Thanatological, on 06 March 2012 - 04:26 PM, said:
Im going too say no.
One, you either choose pregame, in which case you might end up with a bad or uneven skill of the two teams or even balance. Either way this will cause players too leave games a lot more and even outright quit the game if they get punished for not wanting too play another losing game.
Second if its done after game, you have tons of people who don't have time or feel like another game will be very common. Thats also not to mention any other issues that might make discourage someone from playing two games back to back.
Third, no system could be implemented that would not either punish a player one way or another without doing pre-made groups which will always lead too a either one side winning an overwhelming on one side, or the second game just turning into a rather uneventful game..and people getting bored of it.
So, again no, its not worth it, we could have better things added, and we could not a address the issues that would come with it.
Well, to address the concerns:
1) I did mention that you would decide after the game. Nobody wants to play a second losing game; the option would be presented to those who think that, given another chance, they could turn it around.
2) There definitely are tons of people who don't have enough time. That's why it would require a unanimous vote - both sides, not just one. If you don't want to play with the same group again, you don't have to. And when it actually happens, it's probably because the first game was the type of game that you would tell other people about because of how close it was. When I play a close game, even if I lose, I always get really pumped throughout the game. In LoL, for instance, you have the base-race. That could go either way, and it's quite possible that the players would like to try it again.
3) There is no way to implement a system that makes playing with randoms better than playing with a group, that's true. You can implement systems so that you aren't punished for it, though; in LoL, a group of five never plays against anything but another group of five, or so I'm told. Regardless, I'm not sure how that is relevant to the discussion at hand.
I recognize that it's potentially an unnecessary addition, but I can't imagine it would terribly hard to implement; there would just be an extra option at the end-game screen. If every player actively selects the "Play with same group" option, the program would simply return to the beginning of the "Play game" process. Any stats to be collected could simply be compiled from the stats they would run on regular games. Any other issues that would come up would be very similar to the other issues with the game - some of it would emerge during the beta, and other parts would emerge later and slowly. If the community were to be suffering from such an addition, then you could remove it. I just don't think that you can predict something like that, nor do I think the addition of a "best two out of three" button would impact the community in a negative manner.
Sorry for the wall of text.