idyemyhairbrown, on 08 March 2012 - 06:12 PM, said:
By that logic, chess wouldn't take skill. Regardless, there are all sorts of other ways the game could play out to integrate some sort of microing - being able to take complete control and decide when, where and how many units need to pursue a goal is not a requisite of competitive gameplay. I think many of us are simply concerned at the high level of autonomy the Commander seems to control and the effect on that autonomy on the ability of the champions to enjoy the game.
Can we at least apply some though too what we say? By your logic 1+1=4. No chess is not an react too action based on what the action is. There is a more deeper meaning too each and every move. So much so that no one approach is a going too ensure you a win, like in checkers and the "tug of war" type maps you refer too. The fact is I don't want too player checkers thats just boring, it is not a competitive game. If I can't make CHOICES that EFFECT the outcome beyond pick red or blue, then there is no competitive element too a game. Of course if you want the game too be able stream roll people regardless of what they do or have then you really need too stop playing anything with a competitive intent. I don't like having an advantage, I like being at a disadvantage because thats where one learns best from.
Im not saying select one unit one by one out of thousands, but like I am saying DON"T remove mircomangement or commanding on a smaller scale..So don't make it a wall of units with no concern of what you build.
psychoak, on 08 March 2012 - 06:31 PM, said:
The problem with that theory is that the minions you see are all attacking that aptly described tank. That right there is a commander that just failed to utilized his forces in an efficient fashion. Focus fire need not apply to a hero, and is entirely situational. When facing a "tank" backed by easily killed archers, target selection is obvious.
If I can, at will, pick individual targets with individual troops, I will have to spend massive amounts of time doing just that. I have zero interest in another 150+APM click spam game.
I am interested in a logical, well developed unit ai that will think for itself and follow more general directives such as guard here, attack move there, follow that.
Sorry, but I am going too have too say something really rude...Did you read my entire post? If you want me too hit one button too have all units just attack everything without me every having too do anything fine..Then I don't want too play.
Edited by Thanatological, 08 March 2012 - 07:49 PM.