CaveSalamander, on 16 March 2012 - 05:20 PM, said:
Well I didn't mean like ALL the time...I was thinking more along the line of something like Irelia's ult from LoL. More of an active ability, I don't know if it would even be possible to effectively control a character who was just attacking everything as you moved them around the map. When I said auto-attack I was thinking of it acting as kind of a steroid ability that wore off after a duration.
That is an auto-attack an attack that occurs whenever something is in range. As too control it would be quite easy click a target too attack and move. The biggest problem still is that as an abilities it will be hard too balance out.
Colinftw, on 17 March 2012 - 12:12 AM, said:
Mirana from DotA is mounted.If anyone played from here Total War series , there were a lot of mounted commanders that really looked great ,from egiptians who were riding elephants to the common horse in Rome . Even chariots ,but i can't find a way to put this one in SoDA.
About auto attacking while running? Just unbalanced. Think about chasing a champ and you can permanently auto attack him.
Ahh, well Total Wars games have no strategy might I add..Just spam horse archers and win. Outside of the calvary was useless often using only anti-cavalry based units was enough to win on harder settings.
Jarejare3, on 17 March 2012 - 01:56 AM, said:
Well if the skill was somewhat his Ultimate and it uses (Yx2)(Z)mana per second with Z being the number of seconds, It could work.
In my post I said I would approve something like this. but as an "Auto-attack" or attack that occurs just by click on a target, then that can not be balanced and should nor even be tried. However this is more of the approach too such an idea that must be used. We could also use per number of shots, too encourage the stacking of mana over other things.