Commander AFK/DC = GG?


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#1 Colinftw

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Posted 17 March 2012 - 01:01 AM

Let's say you are playing and your Commander goes afk or disconnects. How this will work out? It would be nice if a player could go as the commander.I think that without the commander the whole game is screwed.

#2 Jarejare3

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Posted 17 March 2012 - 01:51 AM

I heard about a system that allows another player from outside the game to take over his place, if he AFK or DC.

Edited by Jarejare3, 17 March 2012 - 01:51 AM.


#3 IanD967

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Posted 17 March 2012 - 02:09 AM

The only system I know of is if a hero/champion disconnects then an AI takes over though it didn't explain about Commanders.

Maybe an AI will carry on with some building of basic units and assigning them to heroes until whenever the commander gets back?

#4 Colinftw

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Posted 17 March 2012 - 03:18 AM

Then it will be some real work for making that AI . You can't put the same AI at account-level 1 as at AI at max account-level. I mean at level 1 if the AI is too strong you will prefer an AI rather than a player.

#5 Shisnopi

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Posted 17 March 2012 - 08:52 AM

They'll probably still pour at units but it will give the option to the heroes in the game to become commander and have AI takeover the hero they were playing.

#6 Mornhaven

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Posted 17 March 2012 - 06:21 PM

Jarejare3 is right since it has been said in a couple of news articles that there will be 2 types of queues: one is the regular "play right now with random people", and another "filler" queue used to fill in for dropped players, which I assume will be used for both dropped commanders and champions (sources: http://www.g4tv.com/...ts-awesomeness/ ,http://www.destructo...1.phtml#comment )

Edited by Mornhaven, 17 March 2012 - 06:22 PM.


#7 IanD967

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Posted 18 March 2012 - 02:01 AM

Ahh ok well that would be cool but would suck alot if a Commander leaves and you get a troll or griefer to replace them :\

#8 Milkshaker

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Posted 18 March 2012 - 02:07 AM

To be honest, I think you will lose any match with a leaver on your team (if there is no replacement in time) whether its the commander or a hero. 4v5 is always a 4v5 :(

#9 IanD967

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Posted 18 March 2012 - 02:46 AM

You say that but I had a good game of LoL last week and two of our laners were just doing so bad and kept moaning saying how we all suck and etc etc and eventually they left after 25 minutes. 30 minutes later we managed to take down the enemy Nexus.

My point? just because it is 4v5 doesn't mean you will lose it. it really does come down to skill then instead of numbers.

Edited by IanD967, 18 March 2012 - 02:48 AM.


#10 Thanatological

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Posted 18 March 2012 - 05:28 AM

Dota, 2vs5 win..Then I learn it does not count that me and this random person worked too pick them off and get feed up and stop pushs when they were all mages. Too learn it did not count because more then two people had left. So that is very upsetting for me. Anyway that said, we need too not do the system DoTa 2 uses when it comes too that. Why let someone win if you can just leave and take away their win. So make sure that if you leave the commander role it is a harsh punishment if you don't TRY too rejoin regardless if you are able too.

Edited by Thanatological, 18 March 2012 - 05:28 AM.


#11 murdeoc

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Posted 18 March 2012 - 11:00 AM

i agree with thana here, there should be somekind of punishment for leaving and not trying to reconnect. kinda like what LoL does although they just make you wait 5 mins before you can join another team. that seems a bit too little of a punishment to me, but bloodline champions where you get marked as a 'leaver' might work. I assume this will make it harder to join teams and over all it makes you look less cool.

#12 IanD967

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Posted 18 March 2012 - 04:00 PM

Definantly should be a punishment of some sort and I agree with mvdeoc. a flag saying they leave games and public view of how many games they have left and after how long into the match.

Granted they woulden't be able to tell who lost connection or something but maybe it can only register those who clicked "quit game" or something? I mean once or twice it may be a good reason such as going to an emergancy but if they keep getting called out for whatever reason mid-game then they probably shoulden't be playing it knowing they will be called away

#13 murdeoc

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Posted 18 March 2012 - 05:32 PM

i think even if its not completely their fault it should still show, not to be an ass about it, but if someone suffers from a bad i'net connection and he keeps dc'ing.... well i still want to know about it because i think he should fix his connection issues before starting multiplayer games. it might not be his fault, but i still suffer from it.
also if someone was flagged as a leaver, but he tells me it was a connection issue, but he solved it by now i'd definetly let him in a team (if i have a say in that anyway). this does somewhat force a player to communicate to his teammates even before a game, i think that is a good thing

#14 Thanatological

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Posted 19 March 2012 - 09:52 AM

Im going too go with no too the flag on a profile. One after thousands of games your going too have 50 or 60 of them and people don't look at your total number of games but rather your leaves and if its too high for their standards they tend too over look your number of games. I am more referring too a system that punish you with something more then a 5 minute queue ban. We all know that did nothing in LoL but punish people who have real issues. But that is the place where real issues have an effect. There is no way too account or prove a player had a real issue. The problem there in is finding a system too punish people who leave on intent. So really it should be if you have more then 20% of your games as you leaving and not rejoining or attempting too rejoin, then you get a put on a list too be looked over by a group of people too decide if your banned. We could do it with ever leave but that would just flood up any kind of human ran system.

There comes the other problem, if we leave it too the computers or scripts then we clearly will run into problems. So maybe a system more focused too punish say two leaves in a row or three leavers in a row, with day, two day, three day bans.  Because if you are leaving games back too back its either you are doing it on intent or having problems with connection or the client, in which case you can file a support ticket or try too seek a fix too your client. However if someone has too leave, you can add a vote too allow leave option for the rest of the team.

#15 Jeru_Sorrin

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Posted 19 March 2012 - 12:45 PM

Honestly it would be good if there was a system where the computer could tell if the user was having connection issues or lag and then could start having policing efforts. However I'm not sure how well a server can tell what how player on it is doing without running into privacy issuses. Because that sort of information is of interest to second parties and if a server can get the info, it can find a way to store it and send it off to who knows where. So I think we need to wait for some more details about how Ironclad will attempt to curb rude behavior and give off hints from there.

#16 Thanatological

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Posted 19 March 2012 - 06:12 PM

Trust me their is no privacy issues with your connection too the server. The problem is people can "pretend" too lag, or have connection issues.

#17 IanD967

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Posted 20 March 2012 - 11:07 AM

Many of games have I played LoL and people claim "LAG!" when they die but it's funny how that it happens at THAT moment and never again until they die again and if they kill someone they are all "lol noob!" which makes me facepalm and wish I wasn't playing on the same team -.-

I think it's obivous, from my view, that people just use it as an excuse for poor skills instead of actual real latency issues.

#18 Thanatological

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Posted 20 March 2012 - 11:19 AM

Thats just the mind set of people. Then you also have people who can't tell the difference between lag and poor FPS.

Edited by Thanatological, 20 March 2012 - 11:19 AM.


#19 psychoak

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Posted 21 March 2012 - 09:28 AM

When I lag a bit I don't typically mention it unless it's causing problems, which typically means I died chasing into a tower or something.  I never play a multiplayer game unless my internet is behaving itself, but network congestion via downed hardware isn't predictable.

#20 IanD967

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Posted 21 March 2012 - 12:20 PM

I am glad to hear that Psychoak.

I tend to do the same with regards to no mentioning it unless it is causing problems and affecting my gameplay (doesn't happen that often though) and I woulden't play a multiplayer game knowing my connection coulden't handle it.

Atleast if it doesn't affect you playing and you don't tell them that you are lagging you wont be the one to get all the blame and threats of being reported wheras they might just do that if you told them about your latency issues since it is easier to blame other people than to admit your mistakes :)




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