Thanatological, on 19 March 2012 - 09:41 AM, said:
So let me get this right, have everything unlocked from day 1? No progression no working too unlock anything? It might be fair too say have Tier 1 units unlocked at level on and at level 5 unlock all tier 2 units, or even buy units too create your own faction and have certain units limited too each time of faction(s). Either way if we just unlock everything on the first day I am sure people with little too no RTS experience let alone anyone who has some will be overwhelmed when we take into account all the hero/commander interaction that must go on. I am for a system too unlock new units/buildings as you progress.
My thoughts exactly. Information overload will make people lose *hm, i can build 20 units, lets read what they all do first*.. *Oh snap! the enemy is already attacking my base, and I havent even read all the tooltips yet! what a lousy game >

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Thanatological, on 19 March 2012 - 09:41 AM, said:
So let me get this right, have everything unlocked from day 1? No progression no working too unlock anything? It might be fair too say have Tier 1 units unlocked at level on and at level 5 unlock all tier 2 units, or even buy units too create your own faction and have certain units limited too each time of faction(s). Either way if we just unlock everything on the first day I am sure people with little too no RTS experience let alone anyone who has some will be overwhelmed when we take into account all the hero/commander interaction that must go on. I am for a system too unlock new units/buildings as you progress.
Effay, on 19 March 2012 - 12:24 PM, said:
Games like Starcraft (1 and 2) have everything unlocked from day 1 and it's not a problem. I don't see how it would be a problem for this game.
If you play through the campain, you will see this differently. The campain also serves as a way to allow players to get familiar with the game mechanics, units and UI. This is especially important if someone hasn't played starcraft or RTS games before (in SC2's case). Having a tech tree for commanders which they can unlock units in, will both allow for diversity between commanders, tweaking their units to their playstyle and will help them ease in to the game.