i mostly hope the commander role isnt too overpowered, i hope a good group of heroes can win a game against a slightly less good group with a better commander. putting a 20-40 minute game almost entirely in the hands of 1 person in a group of 5 players would be really bad. but i trust ic will get that balanced (with some help in beta perhaps).
and indeed pushing isnt that relevant because there wont be minions running back and forth from base to base, it would be more relevant to discuss existing rts strategies like something similar to a zergling rush or a terran tank push. depending on the heroes and the minions created by the commander. i imagine the strategies played in this game would be based on that more than on moba type strategies.
Edited by murdeoc, 29 March 2012 - 07:23 PM.