In LoL, you have two options.
IP: you obtain IP by simply playing games. You get a "first win of a day bonus" every 24 hours (its actually a little less than that), that basically gives you a little boost in IP for kicking some butt. Significantly more IP is awarded for winning vs losing, but one can still obtain IP by playing Co-op games vs bots. Essentially, you can still earn credit while learning to play, giving you a chance to experiment before you jump into pvp.
- IP will allow you to buy heroes and runes, which allow you to tweak how your character is played (health/attack/speed/gold buffs)
RP: This is credit that you actively purchase. The more you buy, the better the value.
- RP will allow you to buy heros, hero packs, IP/XP boosts, and skins.
A good portion of players suggest using RP for heros, and saving IP for runes. Its obviously up to personal preference, and how much time you have to play.
Older characters cost 450 Ip, while the newer ones cost 6300 IP.
- categores 450 - 1350 - 3150 - 4800 - 6300. One could potentially earn a 450 IP character with just a few games (depending on how you do).
RP: Riot often has sales in regard to champions and skins, decreasing the price for a few days.
New heroes are usually released every 2 weeks, unless some issue arises.
I hope this helps. Honestly, if Ironclad adopted a similiar strategy, I would be satisfied. I wonder how much more a commander would be than a hero...or perhaps the other way around.
Oh yeah, welcome to the forum!
Edited by WeReWalRuS, 13 April 2012 - 10:37 PM.