CWheezy, on 20 April 2012 - 11:41 AM, said:
I've actually calculated it out at around 160 hours of play, or 80 hours if you spend money.
That sounds like you're not taking first win bonus of the day into consideration? The leveling curve has changed since I did it at launch, so I could for sure be wrong, but I thought it was 80 hours without money if you're maximizing your time (i.e. playing one or two games per day and getting your first day win bonus). It's diminishing returns as you play more hours because you lose the bonus. So it's definitely not as cut and dried as n hours to hit x level.
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Again, you are confusing time with skill. You know what happens when a new game is released for street fighter? There are Day 1 tournaments! For money!
You can literally go online and play ranked, and lose all you want until you learn what is what. The league of legends curve is actually horrible, because it is literally a different game at level 1 compared to high level 30. A lot of champions cannot be played even close to properly, especially because they are tested and balanced around level 30.
No, skill is definitely a factor, but a new game brings with it new techniques, new skills. Transitioning from one street fighter to the next is a MUCH smaller gap than switching from say, Tekken to Street Fighter. It's a totally different consideration. To compare apples to apples it would be like going from Street Fighter 1 to 2 versus LoL version 1.0 to 2.0. Or going from Tekken to Street Fighter versus HoN to LoL. There are different mechanics in play, and while some street fighter transitions DO add a new mechanic into play (power meters, etc) the frame rate of all the players' moves doesn't change, so if you have skill with a given character in one, it will be virtually identical to the next.
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Also you say that I affect 9 other players if I am not very good at the start, what about in ranked street fighter? If I play 9 matches I have affected 9 other people who get a free win off me.
Absolutely, this is an argument in favor of NOT allowing day 1 ranked play though. For the same reason. If there's no adjustment time for the noobs to catch up, a player that happens to have very high natural ability is disproportionately skilled, and SHOULDN'T be playing with the newer players in a ranked situation. Giving a waiting period adjusts for that naturally, levelling the playing field at least a little. While yes, elo or some other matchmaking eventually evens that out, it won't fix it, and it often turns new people off from playing the game because they assume matchmaking is fubar and don't want to play. Matchmaking is broken enough without hamstringing it more.
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One of the best ways to learn is by playing. If there is a proper matchmaking system, you will be put to your proper elo quickly.
Yes, but that's relying on a good matchmaking system.
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I don't see a difference between someone being bad and losing, vs someone being incredibly awesome for their elo and crushing the oppoents, therefore giving 4 other players a win they shouldn't have
There isn't. That's yet another argument in favor of a waiting period before playing ranked/tourny games. So those wins the player shouldn't have, or the losses a player shouldn't have, don't happen in ranked on a ladder.