CraigFraser, on 19 April 2012 - 03:56 PM, said:
Thanks for your feedback. Could you elaborate a bit more on this Sayan?
Something that annoyed me from back in the days of WC3, attack animations and attack timing, are they fast and fluid like in League of Legends or can they be canceled like in WC3 and Dota, The dragon in that video is sorry, no offense, the most horrible animation wise when it attacks and turns, its so large and cumbersome, i feel awkward when i watch it. Is there anyways you can make the dragon smaller and subtle in animation for example like Shyvana from LOL. Best animation I have ever seen in a dragon character in this genre, its unique. I also feel some of the spell animations have either a lackadaisical cast time on them or bad video editing.
Also Unit collision: I see that some heroes have units attached to them by their commanders, yet when they move its bit clunky, so i saw an archer champion in the video and she had ranged units behind, lagging way behind, this might be cause their movement speed is bad but in the next scene the units are in front and the archer is being blocked from attacking. I think the AI when following should like prioritize melee first and ranged after. If in the case of ranged hero ranged units; they should both be moving identical in unison, the units should surround around the hero and protect them. Maybe the hero should have no unit collision, that way they can get inside groups of your units quick and easy?
Also what kind of unit positions can we assign a group of units? I saw in the video, a file of units, can we assign them to V formations, maybe circle formations.etc?
Now we come to UI(HUD); please have KILL Call-outs and make them as easy to understand as possible, think of me as this dumb idiot who can't understand anything and some how you have to explain to me what the hell is going on. I love league of legends minimap features, the fact that I can see the path i take when i click is amasing, please try not to change it.
I don't want a clutter of information, keep as less cluttered as possible, also i don't want their to be a ton of information, so far i've noticed that you guys don't seem to have enemy info at the top like how LOL has info when you click on something at the top, that might be good or bad, I guess i might get used to it but why do u have 2 sets of icon bars at the left and right? Is the icons at the right your enemies health bars? why would you so easily give that info? What purpose?
Edited by Sayan, 20 April 2012 - 11:48 PM.