Posted 16 May 2012 - 05:26 PM
Yep. I feel that it's to hard to tell atm. I'm really interested to see what incentives are built into the commander's role that really entice heroes to cooperate.
Of course, the incentive could be as simple as, "You'll Lose if you don't". Closest thing I can compare it to is say Battlefield vs CoD (sorry, I went there). One require a lot more teamwork, the other does not. Didn't play DotA or LoL. Aware of how they work but, this game seems to be more like that, with a twist! The RTS element is certainly what's drawing me to the game (AoE:Online didn't do it for me), though I full expect to get my first taste of this "dota"-playstyle I keep hearing about.
I wonder how you'll go about selecting the commander?