Drop down menus will show every option available. The player will have the ability to assign them to hotkeys, which should be easy to remember if used consistently.
z: "I'm attacking this area", then the appropriate use of ping should relay the message clearly.
x: "careful", then ping (indicating probable enemy champ hidden by fog of war).
c: "regroup", then ping to show where.
v: something akin to "shazbot"
b: etc etc etc
If you think about it, everything that one says/types in a game can be broken down to simple concepts. If you consider each and every idea, you start to see that there really aren't that many to begin with. Take a look at your keyboard, and imagine most of those keys representing many different fundamental ideas. In fact, it might be faster/more efficient. 1 keystroke + 1 ping = can convey that you're heading to a particular area to support an ally. You don't even have to remove your hand from your mouse, just keep on truckin.
Basically, get rid of all of the fluff, a good portion of which is just trolling/excuses/blaming/etc.
TheUnsungWar, on 18 April 2012 - 02:04 PM, said:
I agree with FleurDeMur. Drop down texts would take to long to communicate with.
Hmm. I have a suggestion:
For text, the developers could put in a system that would censor unwanted/lewd texts. If a player were to write to many lewd texts, the system would block them and censor them completely for a duration of time. If this player is censored a number of times within a certain time period (a couple of days or a week), they are blacklisted, or something of the sort to identify that they are not a good person in the community.
This could also work with the voice system. If the person is censored from texts, they are also censored to speak.
Or maybe this...
Edited by WeReWalRuS, 18 April 2012 - 02:27 PM.