Jeru_Sorrin, on 20 April 2012 - 12:20 PM, said:
Well it would be a good Idea to implement a helpful system where good players are reconized. However it will backfire and cause problems of it's own. The problems are twofold. A) Not every has the same measurement of "Good" some will think that some characters must play a certain role beacuase it's the role suggested, hence will think that they're stupid to use the hero or commander in any other way, a prejudice way of looking at things. It can encourage those that are good at playing but are abusive, and discourage those who are good or bad at playing. Why you ask? Because not everyone's idea of "good" is being a good person, but rather a good player. So those players that think thusly will judge accordingly. This will cause confusion of the good system making it seem that the company seeks to reward those that play good rather than be good.
The concept of a "bad guy" system applies equally. People will equate someone playing a character badly to being a bad person. Happens all the time in the current games (LoL, DotA, HoN). If you don't play your character well, you get reamed by the other players in the game and often "reported". The difference is, that the prevalence of people likely to report for bad behavior is much easier to foster amongst others. So it's easier to get "griefed" by a group of people pissed off at you because you lost them the game, as opposed to actually being a bad person.
Also a "good guy" system doesn't help in the situation of a person that is acting like a jerk. A jerk will do as he pleases as long as he gets a kick out of it and he can get away with. Also it's hard for a company to go and find these people and it takes time to find them. SO if they can get help from the community they will be able to consentrate on making more character's and patching things rather than using time, effort, and money to find the jerks. The tribunal system also allows the community to have a say and get involved and be aware of the problem rather than oblivious and unaware that such problems exist.
No, it doesn't...but nothing does. There is no system out there that prevents a person from being a jerk in any way. The griefers make new accounts. The jerks will continue to be jerks and ride the line between just being that jerk, and getting themselves banned. Having a negative system also provides no incentive to actually playing nice. TF2 implemented a coaching system and their community did in fact get better for it. Offering hats/achievements as a reward for good behavior worked for them. I don't see why doing a similar system to promote good behavior wouldn't work here too.
However I can see why you're wary of such a "bad guy" system. Because, unfortunately, it will be abused. That's why the company should reserve the power of judgement to themselves so that the community doesn't deolve into a demagogue. Also it could be used to isolate those people who are acting like jerks. That is a bad thing, it encourages anti-social behavior and doesn't solve the issue. However we can find a way. We just need to try. After doesn't society work this way at large? Where criminals are punished and good persons praised? If humanity can from a union that strives after can't a company find a way to justly deal with jerks and other such persons?
Unfortunately society works that way because there is no anonymity. The minute anonymity (read the internet) is involved the rules which govern a body of people change completely.
So yes it means I don't have a complete answer to the solving of the isolating punishments for undesirables on the web but have a hope that we can find a good compromise.
People much smarter than us have been working on the problem for a long time.
Riot's system of the tribunal supposedly worked to trim the fat down a bunch, but they also have said their numbers haven't changed significantly numbers-wise as a result...which means those being banned just create new accounts and keep going. I too, don't have all the answers.
At the end of the day, as long as they have a very good mute/ignore system in place (please for the love of god make ignore do-able from in-game please) the jerks will have less of an impact on day-to-day playing, generally speaking.