Faction Idea- Horse-based Faction

faction idea horse faction

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#1 FleurDeMur

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Posted 24 April 2012 - 12:06 PM

First off, this is a work in progress. I felt that I had to write down all my ideas for this faction because I keep forgetting them :o

I give Ironclad permission to take any and all of the ideas contained in this forum post and use them any way they see fit.

Also, I suck with names. If I see ones that I like in the comments, I'll add them. I don't even have a name for the faction yet.

Lore: This faction is a nomadic faction. Their society is integrally tied to horses. The better/more horses someone owns, the higher their status in this society. As such, most of this faction is cavalry, and they're weaker in toe-to-toe combat because of it. They excel at skirmishing strikes and guerilla warfare.

Units

Peasant- One of the few foot units, as he has no status. Has a very weak sling for ranged attacks. Generic builder/harvester unit other than that.

Footman- One step above the Peasant, he still isn't socially advanced enough to have a horse. Basic melee unit. Has a sword and shield (shield is an upgrade researched at the training building)

Nomad- Has a badly-bred, small, slow horse, since he's still low on the social ladder. Armed with a light javelin (very short range, small damage) and very light armor. There is also an archer variant.

Medium cavalry- Has a decent horse, this is the bread and butter unit of this faction. Faster and better armed/armored than nomads, they also cost more. Armed with a sword and shield (basic) or can switch to a spear while charging (upgrade)

Horse archer- The best archer in the faction (mostly a melee faction) has a horse equivalent to medium cavalry, and a good bow. Subpar compared to other race's strongest archers, but much cheaper. Forced to switch to a short sword in melee.

Heavy cavalry- Has a very good, fast horse, but is only a little faster than medium cavalry because of the heavy, rare, metal weapons and armor. One of the best non-unique units in the army. Has a sabre and shield, can switch to a heavy spear without an upgrade.

Horse Lord- Extremely expensive, nonunique, second fastest unit in the army, second best at everything in the army. Best non-hero unit. Has a masterpiece sword and shield, very good armor, can switch to a metal-tipped heavy spear.

The Centaur- Best unit in the army (he is half-horse after all), unique, ridiculously expensive, very strong. Moves fast but is not as strong toe-to-toe as other races' unique units. Wields a giant halberd.

Flying unit- Basically medium cavalry on a pegasus. More expensive than heavy cavalry, less expensive than Horse Lord. Wields javelins to fight ground, swords to fight air.

Racial passives- All cavalry have a strong charge attack and ignore unit bases smaller than themselves. All cavalry have a trample attack. All cavalry are specialized against foot soldiers, doing 1.3x damage to them, but .85x damage to enemy cavalry. All buildings other than the Keep can be moved, albeit very slowly and not while transforming units or performing research.

Buildings

Keep- The final fallback point of this faction. Is extremely tough, even compared to other main buildings, and grants a small move/attack speed boost to nearby friendlies. Trains peasants and the Horse Lord (HL only with Large tent on the field)

Small tent- Transforms peasants into footmen for a price, or for free if the peasant has X kills.

Med. tent-  Transforms footmen into Nomads and horse archers for a price, or for free if the footman has X kills.

Large tent- Unlocked with Blacksmith. Transforms Nomads into medium cavalry, and medium cavalry into heavy cavalry, for a price, or free with X kills.

Guard Post- Generic archer tower. Cannot be moved.

Wooden Wall- Generic wall, can be turned into a gate for a cost. Cannot be moved.

Blacksmith- Unlocked with Med. tent. Holds all research for this faction. Moves at 1/2 the speed of the other buildings because of the heavy metal.

Edited by FleurDeMur, 02 May 2012 - 01:11 PM.


#2 WeReWalRuS

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Posted 24 April 2012 - 05:03 PM

Ideas...

Weaponry - Lances vs other melee weapons. That could explain the bonus damage. For example, charging units with lances would have a bonus against all units, even against infantry. However, after initial charge, all bonuses are lost. This would keep the army moving, which would go well  this...

View PostFleurDeMur, on 24 April 2012 - 12:06 PM, said:

Racial passives- All cavalry have a strong charge attack and ignore unit bases smaller than themselves.

Of course, Lances should probably be reserved for specific unit types, like your heavies.

Also, I'm not sure how the centaur fits in with your army. I always felt that they were fey in nature, and would probably represent a cavalry unit for a forest based army.  Then again, background fluff can explain anything...

Don't forget about your Commander abilities, in addition to some hero's

#3 FleurDeMur

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Posted 24 April 2012 - 06:17 PM

I've felt for a while that the heroes have been too involved in the factions in the other faction ideas. I'm going to do everthing I can to flesh this faction out, but I won't add a hero. I'm also going to edit the unit descriptions; they will now include weapons.

EDIT: Thanks for the feedback, forgot to say it originally = /

Edited by FleurDeMur, 24 April 2012 - 06:22 PM.


#4 Infamous

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Posted 24 April 2012 - 06:31 PM

Too bad, here is your hero for this faction

Posted Image

Edited by Infamous, 24 April 2012 - 06:31 PM.


#5 bolthero

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Posted 24 April 2012 - 06:53 PM

View PostFleurDeMur, on 24 April 2012 - 12:06 PM, said:

First off, this is a work in progress. I felt that I had to write down all my ideas for this faction because I keep forgetting them :o

Also, I suck with names. If I see ones that I like in the comments, I'll add them. I don't even have a name for the faction yet.

Lore: This faction is a nomadic faction. Their society is integrally tied to horses. The better/more horses someone owns, the higher their status in this society. As such, most of this faction is cavalry, and they're weaker in toe-to-toe combat because of it. They excel at skirmishing strikes and guerilla warfare.

Peasant- One of the few foot units, as he has no status. Generic builder/harvester unit.

Footman- One step above the Peasant, he still isn't socially advanced enough to have a horse. Basic melee unit. Has a sword and shield (shield is an upgrade researched at the training building)

Basic cavalry- Has a pony for a horse, since he's still low on the social ladder. Armed with a light javelin (very short range, small damage) and very light armor. There is also an archer variant.

Medium cavalry- Has a decent horse, this is the bread and butter unit of this faction. Faster and better armed/armored than basic cavalry, they also cost more. Armed with a sword and shield (basic) or can switch to a spear while charging (upgrade)

Horse archer- The best archer in the faction (mostly a melee faction) has a horse equivalent to medium cavalry, and a good bow. Subpar compared to other race's strongest archers, but much cheaper. Forced to switch to a short sword in melee.

Heavy cavalry- Has a very good, fast horse, but is only a little faster than medium cavalry because of the heavy, rare, metal weapons and armor. One of the best non-unique units in the army. Has a sabre and shield, can switch to a heavy spear without an upgrade.

Horse Lord- Extremely expensive, nonunique, second fastest unit in the army, second best at everything in the army. Best non-hero unit. Has a masterpiece sword and shield, very good armor, can switch to a metal-tipped heavy spear.

The Centaur- Best unit in the army (he is half-horse after all), unique, ridiculously expensive, very strong. Moves fast but is not as strong toe-to-toe as other races' unique units. Wields a giant halberd.

Flying unit- Basically medium cavalry on a pegasus. More expensive than heavy cavalry, less expensive than Horse Lord. Wields javelins to fight ground, swords to fight air.

Racial passives- All cavalry have a strong charge attack and ignore unit bases smaller than themselves. All cavalry have a trample attack. All cavalry are specialized against foot soldiers, doing 1.3x damage to them, but .85x damage to enemy cavalry.

Buildings- will work on them later
love the idea but maybe the building s the produce the units are horse stalls

#6 bolthero

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Posted 24 April 2012 - 07:07 PM

maybe for peasent is outsider

footman- miltia

Basic cavalry- nomad

Medium cavalry- dragoons
Horse archer- banshee


Heavy cavalry-havoc

Horse Lord- commander spike

Flying unit- pegasus

The Centaur-leave it for now great may be some thing else can really pick any thing for this maybe avatar of the nomads



Race: nomads

#7 bolthero

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Posted 24 April 2012 - 07:16 PM

though nomad because they all use horse than nomad come to me

#8 FleurDeMur

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Posted 25 April 2012 - 05:22 PM

The Centaur and the Horse Lord are the final names. Good idea for the light cavalry name, I think I'll take it.

#9 HorneyBull

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Posted 26 April 2012 - 06:15 AM

Centaurs? Yay :D

#10 karsh

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Posted 26 April 2012 - 01:40 PM

an interesting idea. sounds simillar to Rohan from LOTR. You may want to improve upon the infantry units a bit, or at least build a unit specifically designed to counter pikemen, as pikemen/spearmen should be able to stop cavalry cold. All around good. and you need not make heros specifically for the faction. i think you should make a hero based on the faction. =) ;)

#11 FleurDeMur

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Posted 27 April 2012 - 03:35 AM

That was my idea karsh- who would be higher status in this faction than a half-horse man? Higher status=better gear, more training.

#12 karsh

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Posted 27 April 2012 - 10:35 AM

good idea man, run with it =) and i am not questioning the centaur at all. i am merely mentioning you may want to be able to counter pikemen, otherwise they could just spam that, and destroy your army.

#13 FleurDeMur

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Posted 27 April 2012 - 12:37 PM

Horse archers and pegasus riders would effectively counter any ground counter to the cavalry.




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