Lag Compensation


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#1 InuHanyou1701

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Posted 27 April 2012 - 03:56 PM

Another question brought on by my Internet giving me trouble all day. How will lag show up in the game? In games like League of Legends, lag seems to only really affect the person lagging, rather than affecting the entire game. Can we expect the same from Sins of a Dark Age?

#2 FleurDeMur

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Posted 27 April 2012 - 06:46 PM

Most likely, whether the commander or hero lags, it will only affect that person.

EDIT: Welcome to the forums!

Edited by FleurDeMur, 27 April 2012 - 06:47 PM.


#3 Astorax

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Posted 27 April 2012 - 08:12 PM

Depends entirely upon whether they're doing central server hosted games, or allowing peer hosted games.

I don't recall seeing if they've said definitively one way or the other?

If it's peer hosted, then lag could well affect you if the host machine lags.

#4 FleurDeMur

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Posted 28 April 2012 - 11:20 AM

I was basing my answer off of most MOBAs' setup, which is server-hosted. They could very well make the games peer-hosted, though.

#5 OwnageDaPwnage

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Posted 28 April 2012 - 04:19 PM

I hope its server hosted...

#6 Sayan

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Posted 29 April 2012 - 12:35 PM

There are only 3 games I've played after 2007 that are peer 2 peer and not localized or international server based. Dota, Demigod and Magicka (First one); Dota was understandable, it was a MOD/Map and had no official support, Demigod was an abomination and a bad game design philosophy led GPG/Stardock to believe they could get away with P2P network and bad net-code, Raknet was just a bad idea from the beginning. Magicka was a good a game by Arrowhead Studios, decent netcode but it still had its shortcomings, I mean sometimes the lag was unbearable.

I for one strongly believe if you don't have a online multiplayer game with localized servers and good net-code, then don't design a game for multiplayer, just stick to single player and stop wasting our times.

#7 CWheezy

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Posted 30 April 2012 - 02:10 AM

View PostSayan, on 29 April 2012 - 12:35 PM, said:

I for one strongly believe if you don't have a online multiplayer game with localized servers and good net-code, then don't design a game for multiplayer, just stick to single player and stop wasting our times.

You mean for moba games right

#8 Sayan

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Posted 30 April 2012 - 07:17 AM

View PostCWheezy, on 30 April 2012 - 02:10 AM, said:

You mean for moba games right
ANything multiplayer and online, not just MOBA's, even RTS's, hell even shooters but I don't play shooters so I don't care about that genre : ;)

#9 Zid

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Posted 30 April 2012 - 11:09 AM

It might have to be peer-to-peer considering the RTS nature of this game, and RTS multiplayer are generally P2P.

Most games nowadays, ranked and unranked, rely on a P2P connection for multiplayer, especially on consoles. But MOBAs are doable on servers; they have the same player vs. player networking format as FPSes. It'd be a nice option to host servers, for sure.

Whether or not it'll have modding abilities is another question.

Edited by Zid, 30 April 2012 - 11:09 AM.


#10 InuHanyou1701

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Posted 30 April 2012 - 04:28 PM

View PostFleurDeMur, on 27 April 2012 - 06:46 PM, said:

Most likely, whether the commander or hero lags, it will only affect that person.

EDIT: Welcome to the forums!

Thank you! Happy to be here! :P

#11 ePh-YeW-sEa-KaE

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Posted 30 April 2012 - 04:48 PM

I hope that it's hosted via servers.  If not...

OMG I'm killing this guy

Now this guy!

OMG I'm amazing he's dead, too.

One more g...LAG SWITCH

Dead.  :angry:

#12 Sayan

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Posted 01 May 2012 - 02:35 AM

I'm pretty sure if they are using any form of reconnection tech for people to reconnect back into the game, that the game is using localised servers, its almost impossible to have reconnection technology running on a P2P network...




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