Oh yes they could do that but I mean the people who would do that but then create MORE towers and walls behind them and just dont bother winning it and instead focus on just keeping them in the base until they get bored.
edit: VERY IMPORTANT article has just been posted by Micheal in the News section:
The primary way Sins of a Dark Age separates itself from the competition is its player Commander. Five players on each team play heroes in a traditional MOBA fashion, while one person per team plays Sins as an RTS. Last time we saw Sins the Commander had to do typical RTS actions like build bases, harvest resources, and construct units, but all that’s been completely reworked. Now Commanders don’t build bases at all, and instead start off with a pre-made town. Resources aren’t harvested from the earth, but are earned by killing enemies and capturing resource nodes scattered throughout the map.
With the removal of base building, the way you bring units to the battlefield has also been changed. Instead of the usual system of building a chain of buildings to unlock better units, the Commander constructs a catalog of abilities they want to take into battle. Then once they’re in the field they upgrade certain technologies in order to make their desired abilities purchasable. For instance you might be an aggressive commander who wants to do a lot of fighting, so you would build out your catalog with a number of abilities that summon units, focusing on upgrading your military technologies. A more support-focused commander would focus on abilities that allow them to cast spells, participating in hero battles by dropping buffs and damage dealing spells into the fray."
Edited by IanD967, 09 May 2012 - 11:53 AM.