Got questions for the Sins of the Dark Age dev team? Ask them below! We will be posting one question and answer each week until launch. Be sure to check our FAQ section first, just in case your question has already been answered
here.
Happy Questioning!
Previous Questions:
May
5/11 - For the commander, will there be a research tree for technologies like Sins of a Solar Empire? Will it differ depending on the commander chosen? Read the answer
here
5/16 - How will the stat system work for hero roles or even the commander role if applicable? Are they plain and simple HP, MP, Regen, Armor, Spell Resistance or are they interconnected into one another like strength, agility and intelligence in which 1 point of strength gives you so much damage and HP, agility gives you armor and attack speed etc If there are additional stats that other games of the genre do not have can you elaborate on that as well? Read the answer
here
5/25 - Would like to know how you plan to balance the typical rts defense econ strat with the farm mechanic most mobas use to gather resources. Since (neither) rts games nor mobas tend to favor early aggression strategies I'm a little curious about the commander's incentive to build weaker first tier units (assuming there are even tiers) and essentially giving the enemy free gold. Read the answer
here
June
6/01 - How much control does a Hero have over what objectives he wants to do? Are objectives assigned by the Commander and anyone playing as a Hero can do them or does the Commander assign a Hero to a certain job he wants done? Read the answer
here
6/07 - Will every match follow a familiar pattern? Will there be different ways for a team to approach a match? Read the answer
here
6/21 - How does the balance between units and hero power look like? Are they just meatshields destroyed with one or two AOE skills? Do they have any chance of doing significant damage? Are they just good at taking down towers/tanking their damage like in other DotA games? Read the answer
here
6/29 - I was really interested in knowing how the grouping for public games would work, will there be a slot for commanders where a player only wishing to play as one could tick a box or something and be the only person selected for that team to do so? Read the answer
here
July
7/06 - What is the relative level of APM difference between Commanders and Heroes? Will one role require more and faster actions to play? Read the answer
here
7/19 - Will the camera be able to be locked on the hero or will it be only the kind where you move it around with the mouse? Read the answer
here
7/19 - Will there be some 'Starcraft' like micro or do you have more of an 'Ages of Empires' rock paper scissors formula where you try to counter pick enemy units? Or is the goal simply to build the largest armies possible and through them at your foes. Read the answer
here
7/27 - Who is doing creature design? I would like to ask them if they could briefly describe their process of creating a new creature - for example how they find inspiration for it and what kind of thought goes into decisions regarding the anatomy. Read the answer
here
For the record all discussions about Q&A have been moved from "General Discussion" to the "News" section to keep them all in one place. The links above have been updated.
August
8/02 - Will it be possible to trade equipped items between players? Read the answer
here
8/09 - Can we expect items and powers to use the same intuitive quick key system that we are used to in similar games? Read the answer
here
8/16 - Will it be possible to play with & against Bots and if so, is the A.I. going to be potent or just animated with basic behavior? Read the answer
here
8/24 - Does investing real money into the game give me an advantage over those who don’t invest anything? Read the answer
here
8/31 How will the commander mode impact the game and distinguish Soada from LoL and all of its clones? Read the answer
here
September
9/07 - Will we have options to modify settings (keys, video, …)? Read the answer
here
9/13 - Will enemy feeding be prevented in some way? Read the answer
here
9/20 - How will the free Heroes rotation be defined? Read the answer
here
October
10/19 - Do you take input from testers seriously? Will you utilize any advice or suggestions that they offer and implement them in some form to the game? Read the answer
here
10/26 - Hey Devs tell us about a awesome in game moment - You know when everything came together in a test game and a team worked together well and there was a awesome win that had everyone cheering. Read the answer
here
November
11/09 - Who is Xeros? Read the answer
here