From IGN.com: We sit down with Blair from Ironclad Games to talk about how the role of the player Commander in the upcoming MOBA/RTS hybrid Sins of a Dark Age. Video
From Anthony Gallegos of IGN.com: After several expansions in the Solar Empire franchise, Ironclad is finally expanding its catalog with Sins of a Dark Age, a fantasy-inspired title that combines the real-time strategy (RTS) and multiplayer online battle arena (MOBA) genres. First shown earlier this year, substantial changes have been implemented since. The core remains the same, though: two teams of six players face off to see who can crush the other side’s base.
The primary way Sins of a Dark Age separates itself from the competition is its player Commander. Five players on each team play heroes in a traditional MOBA fashion, while one person per team plays Sins as an RTS. Last time we saw Sins the Commander had to do typical RTS actions like build bases, harvest resources, and construct units, but all that’s been completely reworked. Now Commanders don’t build bases at all, and instead start off with a pre-made town. Resources aren’t harvested from the earth, but are earned by killing enemies and capturing resource nodes scattered throughout the map. Full Article
Video walkthrough: http://www.ign.com/v...loper-breakdown










