Welcome to Sins of a Dark Age! Congratulations to those of you who correctly guessed the URL acronym from our temporary teaser page, soadagame.com. My deepest apologies to those eagerly awaiting ‘Sins of a District Attorney’. Perhaps next year. Many of you also made an attempt to guess the mysterious creature hidden in the leather background (Take a second peak if you missed it). The most popular guess by far was a dragon and the most unusual was probably a porcupine. It was hard to hold back the laughter as we followed the guesses. Have a look through this site and see if you can find him
I should really introduce myself. My non-game name is Craig Fraser. I am the creative director for Sins of a Dark Age
and an Ironclad co-owner. I’m sure you’ll be seeing my face around here - at just about any hour - as we develop the game. You’ll also encounter a very similar face - my brother Blair, who is the producer for the game and also an owner. More of the Ironclad family will be popping in over time to introduce themselves and share their expertise.
Those of you who remember us from Sins of a Solar Empire
will know how involved we like to be with the community. We owe much of the success of the Sins
series to the incredible amount of feedback our players shared with us throughout development…and years after! I hope we can uphold our reputation and recreate the same passionate community here. We ask for your help in building a respectful, fun, and supportive environment. Please speak up, create posts, participate in polls, and let us know what you really think. A great community will inspire us to make an even greater game!
You may be wondering what state the game is in now. Well, I can't give away too much just yet, but I can tell you that every Wednesday at 3:00 our team takes a break from the grind to play our game. After 30 minutes of intense gaming my heart is racing and the team is huddled around a screen checking stats, watching replays, reliving the dramatic highlights of the game, laughing at our embarrassing loses, and re-evaluating our strategies. Regardless of the outcome, one thing is ALWAYS certain – we need to play again...immediately. Happy Sinning!