Centurion, on 24 February 2012 - 08:32 AM, said:
I prefer random maps because I dont like how in LoL and DOTA there are assigned roles EVERY game for each champion. If people dont want to play one of these roles, you essentially lose the game. Either because the other team plays the roles correctly, or your team rage quits because they think you are being in-cooperative. (In LoL you MUST have solo top, AP mid, jungle, and support/range carry bot) There is a little variance in the strategy but essentially that is what you must have in LoL to win, and it gets realllly old.
I think randomly generated maps forces players and commanders to survey their battlefield and design strategies around it. Im not saying it's the best idea, but it is something i would definitely test. (The devs may already have) I would settle for pre-made maps if there were at least a handful to cycle through.
Hell, if it were up to me, I would try to bring back the classic old Age of Empires style fog of war, where you must discover the map without knowing anything without it, and once you had it would be covered by normal fog of war. I doubt this will be implemented into SODA unless they design some sort of mode players can choose.
The roles (aka the meta) in League of Legends wasn't designed. It simply happened because that's how the math works out to have gain the most gold and XP as fast as possible. Riot has explicitly said they don't want to settle on a certain meta, but they can't really do anything to stop it. Randomly generated maps can also lead to some major balance issues that can be more easily handled with a set number of pre-made maps. I also don't think a classic fog-of-war system would work well in an online game.
CraigFraser, on 24 February 2012 - 09:34 AM, said:
I can't say exactly what the final algorithm will be because we are still refining it, but I think you'll find that our system will better represent the value of each players contribution to the battle. We want to encourage both individual and team progression - not every player for themselves.
Awesome. I like the sound of a more team oriented game.