Hey Quinn, having worked at other games companies I have a question regarding pipeline and nuts and bolts stuff (If you're allowed to answer, not sure. Some companies are really tight-lipped about this sort of thing).
What tools do you guys use at Ironclad? Do you guys tend to use Adobe's suite for the concept art stuff? What tablets do you tend to prefer to work with?
Are you guys a 3ds house, or Maya?
Game written using mostly C++, or is it scripting (LUA?) based using a framework?
Do you guys use any version control software? I'll admit...I'm a bit biased about the last as I work for a company that does SCM software, and if you guys are willing I'd love to pick someone's brain about how you guys came to the decision to use which software.
Anywho, if you can, I'd love to hear about your guys' setup and how it's all working for you!
Edit: After reading, realize it may sound like I work for another games company and I'm digging for info. I do not currently work for any games company, nor am I with the media. I'm asking mostly out of curiousity.
Edited by Astorax, 02 March 2012 - 08:48 AM.