Posted 23 February 2012 - 10:49 AM
When I first heard about this game, I initially thought the Commander was responsible for building and deciding what 'lanes' and 'goals' to push, but that the units, once produced, would be mostly AI controlled and spawn at 30 second intervals, to follow whatever route the Commander thought best. I figured that the Commander would perhaps be able to control certain units in battle (casting spells, etc), but that the movement and spawning intervals of the units would be a constant. This is keeping true to the current DOTA/LoL/MOBA feel while adding an element of player-control and autonomy.
However, after reading more about this game, I'm beginning to think that units will not be spawning in intervals and following predetermined lanes, but rather that the Commander will take control of the entire army and move it about as one entity (as is generally the case in RTS games).
What are your thoughts on how the Commander will playout?