Posted 23 February 2012 - 08:21 PM
Anyway, I guess might as well get into the community somewhere.
First, Sarvoak..Heroes controlling random minions might lead too well some...easy trolling. However this is on the right track.
Im going to say mircomangement is a must. However I am not saying don't let the commander mitigate the respsobilites too the heroes. Some kind of support hero and or the ability too attach minions too a certain types of heros might be. ie, archer attached too archer type heros, mage can be attached too mage heroes, ect ect. However if there is no mircomangement, you really get rid of commaander role as a whole. If it is not fleshed out with mangement that allows them too change the tide of the battle with various styles you honestly limit too very crude and set approachs too the game. Im not saying have them click every single unit too do something, but don't let them just build a barracks anywhere and spam a bunch of minions and sent them fourth without concern of the minion types and whats going on in game. Else you can just spam and get rid of most anything. Micromangement is an essical part of streagy.
A fine example is..what happens without it.
Supreme Ruler, only two resoruces and like ten units, and you can select hundards at a time, and just right click and it does everything on its own. NO concern for an approach manement or anything. With little concern of how it turns out because you just roll off more. It turns into horde units and just make a final push.
A fine example of mircomangement.
Hearts of Iron 3, provides mircomangement of units commanding movement, attacking retreats and movement of unit, unit types, and resupply,repleanstment and more on the tatical level. This creates a wide varitiy of ways too adress and deal with one issue, too such an extent that if one is able too they can either go into such depth that you can adress any issue you come across or not mircomanage as much and hand off little bits of the respoability too AI or even other players.
Overall my point is that mircomangement allows players to adress and deal with issues as apporate where as removing and activily avoiding it would only limit the role of commander.